Currently there are three primary tools available here for practicing Checkers. The tactics puzzles should be fun and challenging. The opening explorer shows what openings the experts play and how well they do. And the game search lets you explore the database. I want to add more extensive help files but in the mean time I'll try to answer any questions you post in the forum.
These are scenarios taken from games where one player had an opportunity to gain a decisive advantage. Whether or not that player found the right move(s), your task is to grab that opportunity. You won't play the whole game, just long enough to convince the computer you saw the combination. The win afterwards may still be quite difficult, you can try to calculate to the end if you like but it's not required.
If you get the problem wrong or are surprised by the computer's chosen defense look to the right for some analysis, it may shed some light on the situation. The main column is a list of moves the computer claims is the main line. The 'other tries' and 'defenses' buttons give a list of alternative moves at each step.
Each move shows four pieces of information; how the computer ranks the move amongst it's choices, the move description , the position's evaluation for the player, and a details button.
The evaluation is the computer's calculation of how good a move is for you. 0's are draws, positive 100 is winning by a full checker. Above 1000 the engine 'sees' a forced win to the end of the game.
Clicking on the details button reveals the computer's best guess as to how play would continue from that point. Hopefully you'll see why the other defenses fail or why the other tries are not as good. Unfortunately in the case of 'database draws' the computer often doesn't give this principal variation and won't be as helpful.
This section is primarily useful after you come back from a game. Use the board to plug in the moves made by you and your opponent and watch the win rates on the right.
If you made a move that few/no experts made it may be a mistake, especially if there are more popular moves. Try to remember the better move and play it next time.
If you played the opening well but had trouble coming up with a plan afterwards, use the games on the left. Maybe you can borrow a plan for the next time you see that opening.
This section is primarily for fun and interest, see what you can find. If you have a player whose style you would like to emulate, view and study their games.
On the left are a list of players for whom I have more than 250 games, sorted by how many games I have.
Some of my favorites finds: